What is UX design?
The user experience is a combination of tasks that focus on product optimization for efficient and enjoyable use. User experience design is the development and development of quality interaction between all aspects of the user and the company. Ser Experience Design is responsible for the process of testing practical, testing, testing, developing, content and prototypes for quality results. User experience theory is theoretically not a digital (cognitive science) practice, but primarily used and defined by digital industries.
Introduction to UX Design
The easiest way to approach the design phase of UX projects is to approach the one you think a project should do, then examine the constraints and modify the approach based on these constraints. This will allow you to set budgets and times when you have not provided your potential customer in advance. Well-designed UX projects are easier to implement and offer greater chances of success than those that are handled on an ad-hoc basis. For designers working on a constantly changing area of user experience, it is always important to consider the basic principles of design. At a number of levels, the nature of constantly changing and developing work – whether we design new technologies or other contexts, ranging from applications to personal use through channel-based experiences. When we call for solutions to design problems that have not been resolved earlier, design principles provide a solid foundation for developing innovative solutions. All of these trends required us to review design again and come up with new interaction models, design patterns and standards – many of which are still evolving.
The trend of visual design also changes – sometimes right; sometimes not. For example, we have recently seen the predominance and the low contrast of small light gray fonts for good readability – almost anyone, not just people with severe visual problems. Now we see bigger fonts – this is the readability problem. The UX Design Principles course provides basic skills for those interested or user experience planning. The workshop covers aspects of web applications, applications, and mobile design. This UX workshop is suitable for designers, business analysts, product managers and developers. No need for UX or design experience. The basis for UX classes and the American Graphics Institute UX certification program.
What is UI Design?
The user interface is a complement to the appearance, appearance, and appearance of a product's interactivity. But like UX, it is easy and often confusing for industries that are UI designers. UI (UI) or user interface design is the design of web pages, computers, devices, machines, mobile communication tools, and software applications that focus on user experience and interaction. UI Design is closer to what we call graphic design, though the tasks are somewhat more complex. Human Computer Interaction (HCI) integrates concepts and methods from computing, design, and psychology to create surfaces that are accessible, easy to use, and effective. Three factors need to be taken into account in developing a successful UI; development factors, visibility factors and acceptance factors. Development factors help visual communication. These include: Platform Limits, Toolboxes and Component Libraries, Fast Prototyping Support, and Customization. Visibility factors take into account human factors and express a strong visual identity. These include human capabilities, product identity, clear-cut model and multiple representations. Acceptance factors include the deployed fund, corporate policy, international markets, and documentation and training. The use of visible language has three basic principles:
User Interface and UX Design
The user experience is very similar to the user experience when going to a grocery store. You want a nice time without any problems. Want to navigate faster to the store, get what you need right away, wait without waiting at the checkout and get back home. You do not want to look for slow money, objects where you do not have or are in stock, hostile employees or a crowded parking lot. He just wants to come here (food) and be on the road. Stores understand this and spend a lot of time and money to make it easier to navigate the store, make sure the items you want are in stock and provide fast and friendly paylines. It may seem a little damned about UX planning about visiting local grocery stores, but experiences are similar. Our customers are visitors to our sites, and foods are the content they came from on the site. For those who went into the shop, it's easy to find things that annoy us or think we need to improve. However, when it comes to its own designers and user interfaces and their creation, we may not be able to recall these irritants before the user. We can do this by going back and examining these weaknesses in our design so that we do not cause unnecessary disappointment and keep them on our site to access the content they are looking for. In order to help designers come back and look at our plans and user interface from the visitor's eye, we go through a few things and do not seek to help them get accurately for having no irritation or bad UX.
first DO: Provides a similar experience regardless of the device Visitors come to your site with a variety of tools. Visit your website on your desktop or laptop, tablet, phone, music player, game console, or even hours. Much of the user experience design ensures that no matter how your site visits your site, they will get the same experience if you want to visit other devices. This means that if a visitor sees your site on your phone, you still need to be able to find everything you need, as if you are looking at the page at home. The seamless experience of all your devices helps keep your users on your site, no matter what device they are using
. DO: Quickly-Discoverable and Easy-to-Use Navigation The key to providing a pleasant user experience to users is to understand the search for content. They love information on your site. As they reach them, you can navigate through the site's navigation to quickly find what they are looking for. Provides a user-friendly navigation system that is easy to recognize and easy to use. Plan your navigation in such a way as to reach the minimum number of clicks while still being easy to read and find where to go
. NE: Designing a Website Prevents Website Legislation Creating a Website or a UI never disturbs the user from consuming on-screen content. This implies that there are busy backgrounds behind the content or bad color schemes that hinder your site's readability. Busy backgrounds cause distraction and ignore content, even if the busy background is just below the content. Also, be careful not to use color schemes that reduce the contrast of the on-screen typography (ie the light gray white background type). Focusing on the typography of your site, make sure that issues such as line length, line height, border and letter selection do not cause readability problems
. NO: Obstructing Visitor Scanning From the above, both users and visitors often read the screen before settling down to read a certain thing. Users often look for visual signals such as headers, pictures, buttons, and blocks to know where to focus their attention. If you begin to remove these items, it is difficult for users to read the content to find what they are looking for. Using easy-to-see headers, images that display images, navigation buttons, and individual or important blocks of content can be scanned by users to find what they need.